Sure, there are examples of this succeeding, but it's a tiny proportion, and it's only getting harder. So we came up with one, and like most sensible plans, it involves taking things step by step.įor a small, unknown developer to launch an original IP into the furnace of the App Store, now, is irrational. Paradoxically, mobile offers the lowest barriers to market entry ever seen in game development.Having said all that, we have no intention of giving up on mobile: we just need a sane plan for how to get there, without relying on vanishingly small odds. Maybe you can use cross-promotion, funnelling users from your existing games, or sharing your existing audience with another developer.īut when you're just starting out, you have none of these things, and a mountain to climb. If you have an established brand (either in your game, or yourselves as developers), that can win you some attention. Every rational developer in this brave new world of self-publishing expects to do a lot of promotion. Of course, there are other, better ways to find users than buying them. This is what has driven the user-acquisition cost boom of recent years, culminating in warnings that the costs of paid UA are approaching or exceeding the typical life-time value of a user (whether they pay up front, or over time). Free-to-play is considered the best way to balance accessibility with profitability, but it doesn't actually solve the problem: why will someone download your game instead of the one of the other 100+ released that day?įree or paid, you need a way to bring an audience to your game, in the face of ever-more-intense competition for 'eyeball-share' from the many, deep-pocketed publishers and developers dominating the market. You can't just drop something out there and hope its quality will carry it. We are ready with a monetisation model we think is ideal for iOS, but it just isn't realistic to initially launch on mobile, for one big reason: discoverability.ĭiscovery is a real issue: there are 4,000 games released every month on iTunes. We think tablets offer perhaps the most natural interaction with the game. In fact, we are not ignoring mobile at all: we have designed TerraTech to be ready for touch-screen devices, with an art style that can scale to lower power GPUs. It seems like the obvious way to go, but we're not. Our lead designer, Kris Skellorn, and I have both been making mobile games since the earliest days of iOS, with #1 titles under our collective belts in both the premium and F2P spheres. Mobile is still the fastest growing game market, and uniquely accessible to small-scale developers. The prospect can be terrifying.It's a fair question. "But," some people have asked, "why aren't you making a mobile game?"īut when you're just starting out, you have none of these things, and a mountain to climb. It took longer than I expected to raise finance, and my first prototype didn't get any traction, but last summer things started to click, and now here I am with a team and a cool demo that's getting people excited. What an amazing time to be an independent developer, I thought, with new opportunities all around, and the barriers to entry lower than ever! I did this because I saw an opportunity: the mobile markets were growing like nobody's business, new platforms were sprouting like mushrooms all over the place, and middleware was making it easier than ever to get a game to market. I worked here and there to stay solvent, but my real aim was to found my own startup. Nearly two years ago, I packed in my job as Creative Director at London mobile developer Ideaworks Game Studio (aka Marmalade) in order to go it alone. Russ Clarke, is the founder and West London Games & Project Lead of TerraTech.
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It was less busy up there, and felt really manageable to watch and play with the girls in these areas. Both are pictured below! It was really nice that this area was sort of separate from the main indoor space. Right next to this area is the Quarter Note Cove which is basically a splash pad for younger kids. There’s small and medium slides, areas to climb, and shallow water to play in. The main area we spent time in as on the top level where they have an area just for kids called the Half Note Cove. We went on this probably 20 times! There was also a faster “Up Tempo Lazy River” (no rafts) that was fun, but the girls didn’t love as much. You don’t need to bring towels or life jackets - they have those readily available for you! THE WATER PARK: WHAT TO DOīoth girls loved going on the lazy river ( “Down Tempo Lazy River”) with rafts and lifejackets. BUT there’s a lot of walking from hotel room to Soundwaves, and it was just very useful to have. We didn’t use the stroller when going from different attractions within Soundwaves, outside of entering/exiting the water park area. I’m REALLY glad we brought our travel stroller for this trip, because there was A LOT of walking. We packed our water bottles, sunscreen, an extra swim diaper. I also had a beach bag I used for the water park specifically. The hotel rooms have a mini fridge, so that was really helpful for storing fruit, pouches, milk, etc. WHAT TO PACKįor the hotel stay, we packed a small suitcase with clothes, toiletries, and pajamas, as well as snacks. Easy! I read somewhere that the Soundwaves wristband stops working at 12pm on the day you checkout, but as long as you stay within Soundwaves, you are good to go to use the water park all day. Then, we packed up our room and headed to the car. So we went to the water park right when it opened at 10am and stayed until 11:30am. On Wednesday, check-out was at 12pm and we wanted to be home for the girls’ naps around 1pm. We dropped our bags off, called down for a crib for Winnie, and headed to the water park! When we arrived, we found out our room was already ready at 10am (!!) so that was AWESOME. And if our room wasn’t ready by then…it wouldn’t be great re: naps (see below section “Managing Kids Schedules”) but we’d just try to go with the flow. I knew we could leave your luggage at the front desk and pick them up when the hotel room is ready (check-in says 4pm).We planned to ask for early check-in, hoping we could get in around 12/1pm for naps. Given we had Soundwaves access at opening on Tuesday, we decided to get there right around opening at 10am. Our Soundwaves wristbands were mailed to us and Eric checked into our hotel on the Mariott app. You are able to access Soundwaves both days of your reservation, so for us, that meant we could be at the water park all day Tuesday AND Wednesday. It ended up being around $350, which for a hotel stay in Nashville plus four, two-day water park tickets isn’t too bad! This also included our onsite parking. We booked a one night hotel stay and indicated online we needed four Soundwaves passes. We didn’t have any issues booking online, but I’ve heard it’s easy to also call them and book directly that way.įrom what I understand, you can only access Soundwaves if you are a hotel guest or if you book a birthday party package. Here is the page to book with a resident offer. There’s resident discounts - both for Davidson County (where we live) and Tennessee residents. We opted for a one night stay on the Tuesday after Memorial Day with a Wednesday checkout. We intentionally wanted to go on a weekday to avoid a bigger weekend crowd. Afterwards, Peter decides that he does not care what Lois' relatives think of him, since they were nothing more than "a bunch of pimps and whores". This discovery allows Peter to buy back his home after selling the pictures to the tabloids. Grant) at Cherrywood Manor, which was a brothel at the time. After several futile attempts to "prove" that Cherrywood Manor has enough historical value to cover the bid, Peter makes up with Lois and uncovers a set of hidden photographs which show several prominent American figures (including Abraham Lincoln, Robert E. However, when Peter becomes convinced that he is rich and ultimately bids $100 million at a charity auction, he attempts to convince the landowners his house is valuable enough to trade instead. Lois' aunt, Marguerite Pewterschmidt, suddenly dies, leaving Lois and the rest of the family her posh summer mansion in a will. The network also began production of a film based on the series. Fox president Gail Berman said that it was one of her most difficult decisions to cancel the show, and was therefore happy it would return. They ordered 35 new episodes in 2004, marking the first revival of a television show based on DVD sales. The show's popularity in both DVD sales and reruns rekindled Fox's interest in it. The third season DVD release also sold more than a million copies. Sales of the DVD set reached 2.2 million copies, becoming the best-selling television DVD of 2003 and the second highest-selling television DVD ever, behind the first season of Comedy Central's Chappelle's Show. Following Family Guy 's high ratings on Adult Swim, the first and second seasons was released on DVD in April 2003. When the reruns were shown on Cartoon Network's Adult Swim in 2003, Family Guy became Adult Swim's most-watched show with an average 1.9 million viewers an episode. Fox tried to sell rights for reruns of the show, but it was hard to find networks that were interested Cartoon Network eventually bought the rights, " basically for free", according to the president of 20th Century Fox Television Production. During the third season, Fox announced that the show was canceled for good. The show was first canceled after the 1999–2000 season, but following a last-minute reprieve, it returned for a third season in 2001. In 2002, Family Guy was canceled after three seasons due to low ratings. The first season's seven episodes were also included in the volume. All twenty-one of the season's episodes are included in the volume. The Volume One DVD box set was released in Region 1 on April 15, 2003, and Region 2 on November 12, 2001. The season received a positive reception from critics, who called the series "extremely witty and darkly hilarious," and was "unfortunately" canceled. The series returned for a total of 30 new episodes in 2005. The series was canceled again in 2002 however, high ratings on Fox and high DVD sales renewed Fox's interest in the series. However, following a last-minute reprieve, it returned for a third season in 2001. The executive producers for the second production season were David Zuckerman and MacFarlane the aired season also contained eight episodes which were holdovers from season one.īy the end of the second season, due to low ratings, Fox resorted to canceling Family Guy. The show features the voices of series creator Seth MacFarlane, Alex Borstein, Seth Green, Lacey Chabert and later Mila Kunis in the roles of the Griffin family. The series follows the dysfunctional Griffin family-father Peter, mother Lois, daughter Meg, son Chris, baby Stewie and their anthropomorphic dog Brian, all of whom reside in their hometown of Quahog. Hav.The second season of Family Guy first aired on the Fox network in 21 episodes from September 23, 1999, to August 1, 2000.
The unit of work depends on the type of media being handled, often these are generically referred to as contacts, however, they could represent an inbound or outbound voice connection, a chat conversation, a direct message conversation over social channels, a video connection including audio, an email ora back-office task such as a step in a mortgage application approval process, etc.Įxamples of these types of metrics are contacts offered, contacts handled, wrap up time, handle time, handling characteristics of messaging contacts and more. These are useful in forecasting future work volumes and monitoring current activity. Another group of metrics to track are related to the employees you manage, not only their performance – how many contacts of what type are being handled, but also how actual activity and scheduled activity compare. Some metrics which are inputs from the external systems that route the work which the staff you manage will process, these could be ACDs, dialers, chat routers, messaging routers, video call routers, back-office routing systems, or even unrouted work manually counted and tracked. The most common key performance indicators (KPIs) in workforce management will change over time as your business changes, your workforce practice matures and as new challenges arise – new types of work, new groups of staff, merging operations, splitting out operations into separate units, etc., are all challenges of a modern enterprise. Self-service provides automated ways to request schedule changes, trades, etc., evaluated by business rules that ensure personal and team limits, as well as service delivery capacity limits are maintained, yet also provide a way for staff to have automated flexibility while significantly reducing load on management staff to focus on higher value tasks like working with customers and employee skill development. Workforce management (WFM) is a business practice, a team of people and a set of technologies and tools used to address a set of essential needs of the contact center. The most fundamental question in workforce management is, “how many workers do we need to handle all of our anticipated work, optimized for an acceptable level of delivery of service, with the right mix of skills and cost?” In other words, the right people at the right time, with the right skills in the right place (remote or on-premises) for the right cost and the right level of delivery of service.Īdherence management includes not only real time alerting when activity exceeds business norms but also historical trending of adherence and compliance to scheduled activities and goals. Support the priorities of the “new normal” for contact centers which are Highly Flexible Scheduling , Maximum Insights for Adherence Alarms , Modern and Intuitive User Interface , Adherence Analytics. The key features below are examples of what will be necessary to What Top Product Features Should Your Look For in WFM Software Groups, it’s vital to preserve the integrity of the data, configurations, system, and checker rules. In addition to naming and reporting integrity, in order to minimize errors across Top Call Center Workforce Operational Tips and Tricks By automating the process, as well as factoring in tribal knowledge, you can dramatically improve service levels, keeping agents and customers happy and boosting bottom line results for Contact center leaders and managers routinely go from planners to architects to project managers and back all in the same meeting.įive Common WFM Forecasting & Scheduling PitfallsĪccurate workforce management forecasting and scheduling areĬrucial for ensuring the proper balance of supply and demand. The Hybrid Contact Center Workforce is Here to StayĪs security becomes more defined, administration toolsĪnd emerging video platform integrations will send hiring, monitoring, training, and continued on boarding into hyperdrive. Of workforce management (WFM) technology has become vital to businesses that are under ever-increasing pressure to maximize workplace productivity, reduce expenditure and improve their bottom line. Additional Call Center Workforce Management Insights from Our Expertsįuture of Cloud Based Call Center Workforce Management SoftwareĬloud technology for implementation and administration Group total Quetzalcoatls Collected, and number of games played.Color coded level indicators to determine if certain powers were available for use (red = 1st tier powers, blue = 2nd tier powers, gold = max level powers).Name, Score, Level, Rank Up/Down, includes if best rank in last 5wks.Lacks in Zuma Blitz design, instead uses a more simplified look.
Shadbase is an online art community created by artist Shaddai Prejean. Despite these controversies, Shadbase continues to thrive on its own merit. The site has been controversial since its inception and has been met with opposition from religious groups, as well as some members of the LGBTQ community. The site was created by two artists from the UK and has since expanded to be a worldwide website. It is not hard to see why so many people are attracted to this site. Shadbase is a site that has become popular with the 18–25 year old demographic. Shadbase has become a popular destination for fans of alternative art and culture, and it continues to grow in popularity. In addition to Shadman’s artwork, the website also features reviews, tutorials, and blog posts about comic books, video games, cartoons, and more. Shadbase has become well-known for its adult-oriented content, featuring a variety of edgy, provocative, and often humorous topics. The website features artwork, comics, and animations by Shadman, as well as fan art submitted by other artists. Shadbase is an online art platform created by artist and animator Shaddai “Shadman” Prejean. Shadbase is a site that provides an interesting perspective on sexuality and has been seen as controversial because of its sexual content. It is primarily an online comic strip that was created by a group of artists who are mainly from the United States. Shadbase is a sexually explicit art and webcomic site based in the United States. It is a great site to visit if you are looking for some art to inspire you. This site is not just for adults, as they have a cartoon section for kids as well. They have an online comic book that includes sexual content and images. Shadbase is a new and unique site that is purely an art site. Shadbase is known for making “rule 34” depictions of various fictional characters, which is a reference to the Internet meme which states that if a character does not have an explicit depiction, then there is a character with the identity of “34”. Shadbase is an art and webcomic site on which one can see various sexually explicit works by people, such as Shadman, online and in print. “I realised was not something you were supposed to watch, it was something you were supposed to do,” she told Biba Kopf in 2003 ( The Wire 234).Īunt Sally split up in 1979, since when Phew has followed her own ways. Her other projects include the electronics and voice duo Big Picture with Hiroyuki Nagashima.Four decades after seeing The Sex Pistols inspired her to form her own punk group Aunt Sally in 1977, the legendary Japanese singer Phew is set to make her London debut. In Japan she has made a series of acclaimed records under her own name, or leading bands such as Novo Tono and her contemporary punk group Most. These international albums are of a piece with Phew’s career as a performing and recording artist. And in 2011, she and Erika Kobayashi formed Project UNDARK to record the texts of Radium Girls with music by the late Dieter Moebius, of Cluster. She returned to Conny’s studio to make Our Likeness (released by Mute in 1992) with Jaki Liebezeit, former DAF/Liaisons Dangereuses member Chrislo Haas, Einstürzende Neubauten’s Alexander Hacke, and their ex-Crime And The City Solution colleague Thomas Stern. In 1981 she travelled to West Germany to make her debut solo album Phew at legendary producer Conny Plank’s studio near Cologne, accompanied by Plank, and Can’s Holger Czukay and Jaki Liebezeit. A year later Phew released her debut solo single “Finale”/“Urahara”, produced by Ryuichi Sakamoto. Aunt Sally split up shortly after releasing their self-titled album in 1979. In 1978 Phew started out as the singer in Aunt Sally, the Osaka punk group she formed after exposure to The Sex Pistols infected her with punk’s self-belief that music was all about doing it yourself. Including “Finale 2015”, her remake of her 1980 debut single “Finale”, it turned the Phew story full circle, even as it moved it onto her current phase.īut we’re getting ahead of ourselves. In 2015 she released her first almost entirely solo-driven CD, aptly titled A New World, on the Japanese label Felicity featuring nine songs backed by herself on electronics and drum machine, with contributions from Deerhoof guitarist John Dieterich, and synthesizer/electronics player Hiroyuki Nagashima, among others. Indeed, since her 2013 conversion to analogue electronics Phew has continued evolving her live solo project around the world, charting her progress in a series of self-released CD-Rs sold at her concerts. With the 2017–18 international release of her album Voice Hardcore (on her own BeReKet and New York’s Mesh-Key labels) legendary Japanese musician Phew consolidated her binary interests as vocal performer and, latterly, analogue electronics improviser. Having toured Asia and Europe numerous times and appearing in wide range of prominent international festivals such as Berlin Atonal, rural, Fibre, Mapping and Sun and Bass in the past few years, he is establishing himself as a singular performer fitted to deliver a primetime rave set to a gritty basement fix to abstracted sonic experiments His expert music selection and technical excellence continues to impress the audience in and outside of Japan. Uncompromising, forward thinking and unique, his releases on 7even Recordings, Horo and Latency brought international attention and have led to collaborations with likeminded virtuosos such as Felix K and Rashad Becker which were both invited to perform on the main stage of Berlin Atonal festival (in 20 respectively.) Taking influences from early drum & bass productions, rave sound and abstract hip hop, ENA is recognized for his tight production techniques and massive audio dynamics. He is a major player in the Japanese underground dance music scene for more than a decade. ENA is a music producer from and based in Tokyo. You may play the game for hours just taking off, soaring, and attempting to land. 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In this part, you will learn how to Download and Install the Apk On Any Android Device or iOS.Īs an unknown file, all devices make some problems installing it. How to Install & Download APK on Android & iOS Take control, climb into the realistic 3D cockpits and fly the most famous military aircrafts, faithfully reproduced. The flight deck is only 150 meters long, just enough to stop the aircraft.Īccept the challenge, take on missions in the spectacular scenarios and join the best Top-Gun pilots. Landing on an aircraft carrier is one of the most difficult tasks a pilot has to execute. 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